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Jgonzo: I can't tell you folks everything! You’ll find out soon enough. Jgonzo: I hope so! Can you imagine a Super Street Fighter IV style Mega Man fighting game? Actually, I'd imagine it would be more like Power Stone, with its frantic, chaotic gameplay.Ĭxplorer: What is the story behind Bass in Mega Man 10?
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Wesome X: Will there ever be another megaman fighting game? As for special weapon effects, they’re the same. Jgonzo: Yep! He’s added from the player select screen, just like Proto Man. Gunslinger: Is Bass’ mode like Proto Man was in MM9, or is he added to the list of playable characters you can choose from, like Proto Man is in this game? Finally, are any of his special weapon effects any different from the other two? Jgonzo: Down and jump! No double tap in this one, but yes it will carry him further than a regular jump. Specs: How is the dash performed? Double-tap a direction? Down + Jump? Both? Will Dash + Jump carry him further than a normal jump? Bass had to be redesigned for this 8-bit world and unfortunately, his double jump was a victim of this process. With Mega Man 9, and now Mega Man 10, we wanted to go back to Mega Man’s 8-bit roots and present a true 8-bit retro experience. Travis: Why doesn’t he have his Double jump? Jgonzo: Yes, Bass gets his own story later on in the game. LBD_Nytetrayn: Here's my question: does Bass get a story mode to call his own? Or is he simply "there" just because?
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In short, yes, the weaknesses from Mega Man & Bass carry over. Finally, Bass’ shots do not travel through walls a la Mega Man’s. He also can’t run and shoot like Mega Man, which makes him “stickier” to play as. First off, his damage per shot is roughly half that of Mega Man’s (to compensate for his rapid fire ability). Jgonzo: Bass plays almost exactly as he did in Mega Man & Bass, so of course, he inherits all of his weaknesses from that game.
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Capcom's Jgonzo has come through with a handful of details in regards to Mega Man 10's Bass mode in the form of a Q&A session between fans:Īsh: I have a question! Does Bass have the same weaknesses he does in Mega Man & Bass - namely, he can't run while shooting (he has to stay still) and his shots can't travel through walls (except when in Treble Boost mode)?
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